Game Design / Interaction / Visual

Space, systems, stories, and interaction.

A game and interaction designer with a background in architecture, focused on spatial experience, gameplay systems, narrative pacing, and player feedback.

I translate architectural thinking—space, systems, behavior, and visual communication—into experiences that can be played, felt, and remembered.

View Selected Work

Selected Work

Selected Projects

Four projects spanning interactive installation, narrative puzzles, tabletop systems, and VR level design.